MAG agent: N (boss) - give him all the firepower you can get. Beetwen helmet injuries he gets a bit stunned, leaving you more time to do what you want to.) Oh and you might want to avoid his minigun.ĪWESOME HINT: Sprint + bash = stunnes the heavy for a few seconds, leaving you more time to focus on whatever you do best for. (1st hole, second hole and then it falls down, super multi headshot spree time and then it dies. You can see your progress bashing him when his helmet starts to fall apart. Same as gray armor dude, you need to bash him up untill his helmet falls down. G03LM Mk2 (Red armor dude) - this guy is triple times more tuff to beat. (I'm sure you all know that who are reading this but what the hell.) You need to bash him up untill his helmet falls down and then it's headshot killing time. Heavies: G03LM (Gray armor dude) - okay to beat this guy is simple. Some dogdgings like slidng or falling down or something like that, can be break-throughable at the moment when the enemy puts his head up, so you can kill him before his body gets up again.
soldats - They are more tuff than engineers, beacuse they have more powerfull tac-bar and they like to dodge more.ĪWESOME NOTICE: Sometimes you don't really need to wait their long time dodging. Luckily engineers have the lowest tac-bar and yellow blood spreads right after that.Ī.T.P. engineers- Enemys from this class or up, have a TAC-BAR - some kind of instant armor that needs to get beaten before the enemy dies. But this guys can only dodge a bullet or few.Ī.T.P. Grunts - Standard noobs, waiting to get killed.ġ337 Agents - Enemy with this class or up, has the ability to dodge. Madness: Project Nexus ULTIMATE SURVIVAL GUIDE Let the shitload of reading revealing begin!!!